Gaining Altitude

Altitude Games

After some radio silence, I’m excited to announce that I am now Creative Director and Co-Founder at Altitude Games.

People who know me know that I was never the entrepreneurial type, but when Altitude started to form, I couldn’t say no. It had pretty much everyone I wanted to work with: Gabby as our CEO, who lives and breathes the startup business life; Marc as engineering director, who was actually the first game programmer I’d ever worked with; Paul as tech director, who’s one of the rock stars of local game development; and Chester as art director, one of the most famous (El)Pinoy illustrators around. They’re the best at what they do; it was my personal dream team.

I’m excited as I am terrified. We’ll be making games I’ve never made before, with tech I’ve never used. Already, I feel like I’m scrambling to catch up. (I am told that this is normal; welcome to the startup life!) While we can’t say what we’re working on yet, you can follow us at these places so you’ll be the first to know:

Starting a new company is a leap of faith for me, but I’m jumping with the best. I’m super lucky to be here and I hope I don’t let them down!

alpaca-my-bags-quickly

Defining what I do, in four sentences or less

This morning, my two bosses and I went through our professional bios (to be used for game conferences and such). After struggling to make my description sound interesting, I asked if I could just have a short version. This is what I came up with:

Short version:

Paraluman Cruz has over 10 years of experience in the game industry as a designer, producer, and writer. She currently designs casual adventure franchises for Boomzap, and previously helped create their Awakening, Dana Knightstone, Otherworld, and Botanica series. Her other passion besides games is krav maga, which she trains under International Krav Maga Federation Philippines.

“Well, that’s me,” I said.

“I fixed it a bit,” my boss Chris Natsuume replied.

Only version:

Paraluman Cruz has over 10 years of experience in the game industry as a designer, producer, and writer. She currently designs casual adventure franchises for Boomzap, and previously helped create their Awakening, Dana Knightstone, Otherworld, and Botanica series. Her other passion besides games is krav maga, which she trains under International Krav Maga Federation Philippines. She also has big floppy ears.

“I hate you.”

2012 recap (aka a list for the end of the world)

Photo by IKMF Philippines

Photo by IKMF Philippines

The world is supposedly ending in half an hour, so I might as well write my annual recap blog post early! Like every end-of-year post, I’m limiting my list to 20 bullets. Here, in a mad dash to midnight, was my 2012:

2012 was an awesome year, but I still have a lot of things left on my bucket list. Here’s hoping the Mayans were wrong!


My list for 2011 is here.

Our new game, Botanica: Into the Unknown, is out!

I’m happy to announce that Boomzap‘s fourth franchise has just launched!

This is our fourth casual adventure series and the latest “baby” I’ve given birth to. The story follows a botanist who is transported onto a strange world called Botanica, and must make friends (and a few enemies) to find her way back to Earth. It was an absolute pleasure designing and writing this game, and I hope people will love it as much as we do.

Here it is: Botanica: Into the Unknown – Collectors Edition, developed by Boomzap Entertainment and published by Big Fish Games. Thanks and enjoy!