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Archive for the ‘games’ Category

Dundunduuuuun

Tomorrow is the start of the IGDA Leadership Forum. I am speaking in it. I’m actually more nervous about catching the Caltrain to get there than I am for the actual talk – not because I’m prepared (I’m not), but because a guy died at the Redwood City station last Friday. So I am more [...]

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An existential moment

Just a quick note to say I’m at GDC Austin, having an existential moment. I was sitting there in a room full of game writers, and people were asking them questions like: “Should I go take an MFA to be a better game writer?” or “How do I get hired as a freelance game writer?”
And [...]

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Seattle: Pax 2009

Before I dive back into work, here’s a recap of my first Penny Arcade Expo.
Friday

I got to PAX late, and missed Ron Gilbert’s keynote (which I heard was good). I attended Geoffrey Zatkin’s talk on Strategic Game Design; what his company does is gather data on all published game titles (including sucky [...]

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We (the IGDA Manila board) had our first IGDA Kucha night yesterday. We followed the pecha kucha format: a super-fast Powerpoint presentation, with 20 slides timed for 20 seconds each. None of us had done it before, and we got about 30+ game developers in a room on a Saturday night [...]

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Saw this on Sexy Videogameland, and the video is absolutely true. I don’t discuss games with my female friends, at all. While some of them do play casual games, we don’t sit around and discuss farm sim strategies. But I have, on numerous occasions, borrowed consoles / swapped games / argued [...]

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