We didn’t win last night, which sucks, as everyone worked very hard. But the night was still loads of fun, and seeing my kids dance their hearts out made the weeks of preparation and worry worth it.
Yesterday was also the second to the last day of my game design class, so I went sentimental and [...]
Archive for the ‘nanowrimo’ Category
Aww, it’s over
Posted in games, nanowrimo on December 2, 2007 | 4 Comments »
Whirring like a clock
Posted in film, games, nanowrimo, news, travel on November 22, 2007 | 6 Comments »
As a friend of mine would say, I’m whirring like a clock!
Tomorrow, I’m moderating a forum for Animahenasyon 2007. I’ve never actually moderated before, so I don’t know what to expect – but Butch Jimenez is one of the speakers, and he was the one who inspired me to get into indie filmmaking. I owe [...]
This particular Saturday is love
Posted in books, coffee, film, games, nanowrimo on November 17, 2007 | Leave a Comment »
I’m having one of those rare, inexplicably good days, when everything’s nice, so I figured I’d blog about it before it ended, so I won’t forget.
9:00 am: Had a great game design class. We talked about game balancing and testing, which by itself is not very exciting, but I’ve got great students and they came up [...]
New blog header!
Posted in books, games, nanowrimo, news, photos on November 11, 2007 | 4 Comments »
I updated my blog header. Unfortunately, with this WordPress theme, that’s all I can do But I like it.
I’ve broken the 10,000 word count of my novel, which still isn’t enough to make it to 50K on time, but I suppose 10K is still something, yes?
And yesterday, I had Wii Day with my [...]
Future
Posted in books, coffee, comics, games, nanowrimo, running on November 6, 2007 | Leave a Comment »
xkcd remains to be my favorite webcomic.
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Starbucks Madrigal is now open 24 hours on Fridays and Saturdays, and they have started their Christmas fever with my favorite peppermint mocha, giving me no excuse not to finish my novel. I’ve only written 6,450 words, and juggling this with my game design class is proving harder than [...]


