Just a quick note to say I’m at GDC Austin, having an existential moment. I was sitting there in a room full of game writers, and people were asking them questions like: “Should I go take an MFA to be a better game writer?” or “How do I get hired as a freelance game writer?”
And I realized, with an actual physical jolt, that two years ago I was one of those people asking the exact same questions.
I got the same answers back then – go and write, go get experience, it’s better to actually write a game than talk/research/study about it, etc. I was all set to take an MFA before I’d asked. As luck would have it, I never got to study – because I got hired soon afterward.
All through the day, I found myself relating to a lot of the comments and examples raised, thinking, “Oh, that totally happens in the casual games industry”, or, “Oh, I’ve had half of my story chopped out , too; I know what _that’s_ like.” So, two years later, I am writing/designing my own game – how cool is that? I’m really not sure how I got here, but I am damn happy.
(I also got a lot of producer jokes today, which I took in stride. I will probably get designer jokes in November.)
I’ll write a proper GDC Austin entry later – I need to get some scripting work done, and check the builds, before heading off to drink with other writers. Life is good.